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KBP Official Rules

 

GENERAL RULES

Entry/Membership

  • Entry fees are $40 per event.

  • Membership fees are $35 per season per division

  • Membership fees are $50 per season for more than one division 

  • Entry fees are due at the time of the event payable in cash prior to the scheduled entry deadline of 12:30

  • The player must secure any other form of payment or other arrangement from the tournament director or host site in a reasonable time in advance of the event.

Game Format

  • Players meeting at 12:30 pm the day of the event (THIS IS FIRM AND WILL BE FOLLOWED)

  • Players who do not make the cut off of 12:30 pm may buy into an available bye and only if there are any byes open on the chart.

  • Draw immediately following

  • Flip for the Break

  • Rack your own

  • Rotate the Break

  • Player entry fees are non transferable and no entry may be sold by anyone at any price. A player once paid entry will not receive a refund after the draw is done.

  • A player who is found to be a non-amateur status during the event will be forfeited out and will receive only his membership fee back. 

Cell Phones or Pagers

  • No Cell Phones or pagers allowed to be used on the tournament floor

  • Ringers are to be silenced during matches

  • One warning will be given as interference, second offense will cause loss of game and third offense will cause loss of match

Players

  • Players are to make sure to pay all entry fees and membership fees required prior to the event. Players must be paid, present and ready to play after the draw

  • Players may not relay on any information about the tournament unless it is communicated from the tournament director or tour office

  • Players are to report to the table when match is called

  • Players not at the table must be seated and quiet during the match

  • Players are not to speak to anyone other than the referee, wait staff, management, tournament director or opponent.

  • All equipment that is used is to be brought to the table prior to the match starting

  • Players may not leave the table to borrow equipment

  • If a player leaves the table to borrow equipment is will considered a forfeit and loss of game

  • Players are to make sure that they do not leave unpaid tabs at the host room the day of the event. Players will not be allowed to play until all unpaid tabs are cleared.

  • Players are not required to call shots.

  • Players that continue to play after a request from opponent for a referee and prior to the referee in place at the table shall be penalized with the loss of the game and/or match without warning

  • It is the players responsibility to make sure that all contact information for the tour is kept up to date

  • Players meetings are not mandatory but it is advised that players attend meetings to keep up with up to date information and changes

  • Players are responsible know and understand the rules of play. Players may request to see rules at all events.

  • Players who withdraw or fortieth matches may face expulsion by the tour or tournament director.

  • Players may not be allowed to enter an event after the player draw has been established and posted unless prior approval to the event by the tournament director and if and only if there are enough byes in place that the player may buy into.

  • The player will be assigned the last buy on the buy list and the opposing player must be notified of the change. This must be done prior to that round being called.

  • No player will be allowed to participate under an alias. Players must use their legal names. If at any time a player if discovered playing under an alias will be subject to suspension and/or expulsion from the current event, future events, events coordinated by KBP and its affiliated. Both alias and legal name will be posted on the KBP exempt list.

  • Players must allow to be photographed and information recorded for tournament results for publication. Players who decline to be photographed or refuse to provide the necessary information to the tour are subject to being placed on the KBP exempt list.

  • Any decision on a players warning, suspension or expulsion may be appealed to the home office and the board of directors will make a decision.

Matches

  • Matches will be called as tables become available.

  • Matches that go over one hour (except final match) will be given a warning to speed up

  • If matches are still slow play after the warning the players will be put on a shot clock of 45 seconds. 

  • If a player reports that his opponent is not at the table the match will be recalled with the missing player being put on a 15-minute clock.

  • During the 15 minute clock the match will be called one other time and at the end of the 15 min the opponent that is not at the table will be forfeited.

  • One break is allowed per match either at the beginning or during the players time at the table

  • If a players leaves the table during his opponents play the opponent shall be allowed to play through unobserved.

  • Break times are limited to 15 to 20 minutes depending on the reason for the break

  • A match ends when one of the players has won the required number of games

KBP 9-BALL RULES

The Game
The game of 9-ball is played with nine balls numbering from 1 to 9 and one cue ball. The balls are to be racked in a diamond shape either with the triangle, diamond rack or any other legal racking equipment. The nine ball is to be placed in the center of the rack of balls and the one ball at the head of the diamond and placed on the foot spot. The rack should be racked as tightly as possible. Opponents have the right to check the rack and request a re-rack. If there is a dispute over the racking a neutral person will be assigned to the table to rack the balls.

Object of 9-Ball

  • The object of the game is to hit the lowest numbered ball on the table with the cue ball and continue this as long as numbered balls are pocketed as a result of a legal shot. A 9-ball legally pocketed at any time during the game results in a win. The match ends when one of the players has won the required numbered of games. Each shot, the cue ball must first contact the lowest.

  • If a player fails to legally pocket a numbered ball, the incoming player must accept the position of the cue ball and object ball. If the outgoing player has fouled, the incoming player may place the cue ball (called “ball in hand”) anywhere on the table other than during the break.

  • Numbered balls do not have to be pocketed in order as long as the lowest numbered ball on the table is contacted first. No shots or pockets are to be called prior to the shooting. Each player continues to play until he or she fails to legally pocket a numbered ball, fouls or wins the game.

Format

  • Flip Coin for Break

  • Race to 7 on the Winners Side

  • Race to 5 on One Loss Side

  • Rotate the Break and Rack your own

  • Finale Race to 9

Breaking

  • Breaks are to be rotated and its rack your own balls

  • The opening break is determined by flipping of a coin.

  • The opponent has the right to inspect the rack but may not request the numbered balls be in specific numerical order or placement. If necessary the tournament director or an appointed referee may declare a rack acceptable for play.

  • Tapping or striking any of the balls in an attempt to freeze the numbered balls is not allowed. A player will receive a warning for ball tapping. 

  • During the racking any touching or attempting to adjust the balls after the rack has been removed will constitute a foul. 

  • The cue ball must be anywhere behind the head string. The base of the cue ball determines its accurate location within the head string. Once the cue ball has pasted the head string the game has begun. 

  • If the cue ball is past the head string prior to breaking the opponent must warn the player and the player must acknowledge the warning.

  • A legal break occurs when the one ball on the foot spot is struck first by the cue and a minimum of four numbered balls are driven to the rail or a numbered ball is pocketed.

  • An illegal break is when the player fails a legal break. The constitutes a foul and allows the incoming player to rack and break

  • If a foul occurs during the break, then the incoming player has cue ball in hand. If a foul occurs during an illegal break then the incoming player racks and breaks.

  • Any attempt by the player to interfere with the path of the cue ball during a legal break is a foul, even behind the head string area. The oncoming player receives cue ball in hand.

  • If any interference occurs during an illegal break the opponent racks and breaks.

  • If during the break the player hits the cue ball more than once, the penalty is a foul. 

  • Any numbered ball driven off the table constitutes a foul and the oncoming player receives ball in hand. All balls driven off the table stay down. The only ball that is spotted is the 9-ball. If the foot spot is being occupied the 9-ball will be spotted behind the foot spot on a line from the center of the foot spot to the center of the rail. 

  • Any foul occurring prior, during, or after the break is included in the three foul rule and is considered the first foul.

  • Any attempt resulting in the cue ball being pocketed or driven off the table and not striking the rack is a foul, giving the opponent the break. If the cue ball leaves the table in a legal break the opponent received the cue ball in hand.

Push Shots

  • One push out allowed and only after the break.

  • Player may push out to any area of the table or pocket any ball on the table by executing a legal shot stroke with frontal portion of tip in bridge and stance position. When pushing out there is no requirement for the cue ball to strike any object ball or rail. The player may strike or sink any object ball and the only ball to spot will be the nine ball. Incoming player reserves the right to pass the shot or take the shot as is. The push out must be declared to the opponent and the opponent must acknowledge.

Double Hits

  • When the lowest numbered ball and the cue ball are barely separated, the player may not shoot directly through the shot if the action causes a push shot or a double hit. A tournament director should be called to observe any shot of this nature)

  • A double hit occurs when the action of shooting causes the cue ball to be struck twice (or more) by the cue tip during a single shot. A double hit is a cue ball in hand foul

  • Shots

  • The cue ball must strike the lowest numbered object ball on the table first followed by either the cue ball of any other legally struck numbered ball striking a rail. A numbered ball must be pocketed for the shooter to continue to play

  • If the object ball being attempted to shoot is frozen to a cushion, the cue ball must contact a cushion after contact with the object ball or object ball must be driven to another cushion, pocketed or a legal combination shot must occur. The frozen object ball will not be considered frozen unless it is declared and opponent acknowledges prior to shot

  • If the cue ball and the lowest numbered ball are barely separated the player may not shoot directly through the shot if this will cause a push shot or a double hit. The tournament director should be requested to observe any shot that the cue ball and the lowest numbered ball are barely separated.

  • There is no requirement that the cue stick be elevated in an attempt to eliminate the possibility of a push shot or double hit.

  • Double hit occurs when the cue tip, during a single shot strikes the cue ball twice. A double hit constitutes ball in hand foul.

Ball in Hand

  • Ball in hand is when an illegal shot, miss, or scratch occurs and the opponent receives the cue ball and it can be place anywhere on the table of his/her choice. When placing the cue ball on the table for ball in hand, the player may not touch any ball with the cue ball or the lowest numbered ball on the table with his/her hand.

  • All fouls must be declared and acknowledged before the next shot is taken.

  • Fouls that are not observed by the tournament director that are disputed are usually decided in favor of the shooter

  • The tournament director reserves the right to resolve any foul situations by any means and may call for a replay of the game

  • Illegally pocketing numbered balls; cue ball or driving balls off the table is a ball in hand foul.

  • A cue ball scratch on the break when the rack is not disturbed is not a ball in hand foul

  • If the first ball struck by the cue ball is not the lowest numbered object ball it will be considered a ball in hand foul

  • Split hits, unless the shot is called otherwise, will go to the shooter.

  • When a cue ball or other legally struck ball fails to hit the rail, other than with the push out, a cue ball in hand foul is declared, favoring the opponent. A ball is driven to the rail if it touches the cloth on the rail, a pocket facing, or pocket liner. 

  • The opponent must notify the player when he/she is on the second foul and the player must acknowledge. If the player is not notified of the second foul and the opponent notifies the player of a third foul, all fouls are null and void and the player will continue to shoot.

Frozen Shots

  • If the lowest numbered object ball is frozen to a rail, the player must drive the object ball to another rail or drive another numbered ball to the rail resulting from a hit by the lowest numbered ball struck, or drive the cue ball to another rail or legally pocket the numbered ball.

  • When the cue ball and the lowest numbered ball are frozen together, the player may shoot directly through the cue ball with a normal stroke. The frozen balls must be declared and acknowledged prior to the shot. If the shot is not declared and received acknowledgement the shot will considered and illegal push shot.

Scratch

  • Pocketing the cue ball, illegally pocketing numbered balls or driving either the cue ball or numbered balls off the table constitutes a cue ball in hand foul. A cue ball scratch on the break (rack not disturbed is not a ball in hand foul)

One Foot on the Floor

  • Player must have at least one foot in contact with the floor at the moment the cue tip contacts the cue ball.

Illegal Jump Shot

  • An illegal jump shot occurs when the cue ball is struck below the centerline by the cue tip, causing the ball to jump or lift above the playing surface. The penalty is cue ball in hand to opponent

Miscue

  • A miscue is a foul if any part of the cue stick other than the chalked tip comes into contact with the cue ball. Opponent receives ball in hand

Touching or Moving Balls

  • Shooting while any ball is moving or spinning is a foul. 

  • The cue ball may not be touched or picked up until all balls have come to rest or have been pocketed. If the cue ball is picked up or touched while in motion it is a cue ball in hand foul

  • Touching by any means or causing the cue ball to move is a foul ball in hand to opponent

  • It is not a foul if a single numbered ball is accidentally moved or touched other than the lowest numbered ball on the table

  • Any time a player with cue ball in hand cannot contact any numbered ball or it is a foul

  • If a single numbered ball is moved prior to the shot the opponent may replace it to its original position or he/she may leave the ball where it is.

  • Any time two or more numbered balls are moved prior to the shot, an automatic foul results giving the opponent the option to reposition any or all of the moved balls to their original places, or leave them lie. 

  • The shooter without the opponent’s permission never replaces the balls or a foul results.

  • Moving a single numbered ball during the shot causing interference with a legal shot is a foul.

  • Touching any numbered ball while placing the cue ball on the table constitutes a foul.

Practice During the Match

  • There will be no practicing on other tables during the tournament unless a practice table is designated.

  • Shooting on another table while your opponent is in play constitutes a foul. 

  • Opponent or Spectator Interference

  • Failure to remain seated and quiet while the opponent is at the table constitutes and interference foul

  • Shooting out of turn or interfering with the opponent in any manner constitutes a foul

  • Players at the table are to remain quiet during their opponents play

  • If a player is bumped by accident by anyone other than his opponent and balls are moved, all balls are to be repositioned to the original spot.

  • If the balls cannot be replaced the player who was interfered with will rack and break again 

Marking the Table

  • To mark the table or rail, or to place a foreign object on the table or rail (such as a cue stick, bridge, or foreign object) to provide a player an advantage in executing a shot (unless marks or objects are removed prior to the shot to the satisfaction of the opponent and/or tournament director), or to release an object onto the table constitutes a foul.

Coaching

  • Players soliciting and/or receiving intentional coaching may or may not be warned prior to being issued a foul.

Three Foul Rule

  • Three fouls in a row by the same player in a single game results in a win for his or her opponent. The opponent must warn the player when he or she has fouled twice, and the player must acknowledge the warning. If the opponent has not warned the player and received acknowledgement for the two fouls, and the player fouls a third time, then all fouls are void and the player starts over on the fouls.

Shot Observance

  • A player may make a request to the opponent to cease play and the opponent must acknowledge the request to have the tournament director observe a shot. The opponent is required to wait until the tournament director is in position and ready to observe the shot. If the player shoots prior to the tournament director's declaration that he or she is in position, the player loses the game.

Flagrant Fouls

  • If a player moves or pockets any balls illegally by any means such as slapping the table, throwing balls or equipment, pushing on the cloth, striking the balls with the cue or other object illegally, impeding the path of balls, or any action deemed unsuitable by the tournament director, the player loses the game and/or match. A severe and/or second violation may cause the tournament director to impose a suspension and/or expulsion from the tournament. The decision of the tournament director is final.

Breaking Down of Cues

  • A player may break down any of his cues other than his playing cue during a match.

  • If a player breaks down his playing cue prior to the match ending it will be considered a forfeit no matter how many balls are on the table.

  • A player may not use the breaking down of his cues as a sharking technique. This will constitute a foul and or lost of game. 

  • A player must break down the cues either prior to his shot or request a time out so that it will not disturb the play at the table.

KBP 8-BALL RULES

THE GAME
The game of 8-Ball is a call shot game played with a cue ball and 15 numbered balls. The balls are racked in a triangle at the foot of the table with the 8-ball in the center of the triangle, the first ball of the rack on the foot spot, a stripe ball in one corner of the rack and a solid ball in the other corner. 

Object of 8-Ball
One player must pocket balls of the group numbered 1 through 7 (solid colors), while the other player has 9 through 15 (stripes). The player pocketing either group first, and then legally pocketing the 8-ball wins the game.

Format

  • Flip of coin for the break. 

  • Race to 5 on Winners

  • Race to 3 on One Loss

  • Rotate the break

  • Rack your own

Breaking 

  • To execute a legal break, the breaker (with the cue ball behind the head string) must either (1) pocket a ball, or (2) drive at least four numbered balls to the rail. When the breaker fails to make a legal break, it is a foul, and the incoming player has the option of (1) accepting the table in position and shooting, or (2) having the balls re-racked and having the option of shooting the opening break or allowing the offending player to re-break.

  • If a player scratches on a legal break shot, (1) all balls pocketed remain pocketed (exception, the 8-ball: see rule 4.8), (2) it is a foul, (3) the table is open. Please Note: The incoming player has cue ball in hand behind the head string and may not shoot an object ball that is behind the head string, unless he first shoots the cue ball past the head string and causes the cue ball to come back behind the head string and hit the object ball. 

  • If a player jumps an object ball off the table on the break shot, it is a foul and the incoming player has the option of (1) accepting the table in position and shooting, or (2) taking cue ball in hand behind the head string and shooting. 

  • If the 8-ball is pocketed on the break, breaker may ask for a re-rack or have the 8-ball spotted and continue shooting.

  • If the breaker scratches while pocketing the 8-ball on the break, the incoming player has the option of a re-rack or having the 8-ball spotted and begin shooting with ball in hand behind the head string.

  • The choice of stripes or solids is not determined on the break even if balls are made from only one or both groups, because the table is always open immediately after the break shot. The choice of group is determined only when a player legally pockets a called object ball after the break shot. 

Open Table

  • The table is "open" when the choice of groups (stripes or solids) has not yet been determined. When the table is open, it is legal to hit a solid first to make a stripe or vice-versa. Note: The table is always open immediately after the break shot. When the table is open, it is legal to hit any solid or stripe first in the process of pocketing the called stripe or solid. However, when the table is open and the 8-ball is the first ball contacted, it is a foul and no stripe or solid may be scored in favor of the shooter. The shooter loses his turn; the incoming player is awarded cue ball in hand; any balls pocketed remain pocketed; and the incoming player addresses the balls with the table still open. On an open table, all illegally pocketed balls remain pocketed. 

Call Shot

  • In Call Shot, obvious balls and pockets do not have to be indicated. It is the opponent’s right to ask which ball and pocket if he is unsure of the shot. 

  • Bank shots and combinations shots are not considered obvious and care should be taken in calling both the object ball and the intended pocket.

  • When calling the shot, it is never necessary to indicate details as the number of cushions, banks, kisses, etc. 

  • Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter of the opponent. 

  • The opening break is not a called shot. Any player performing a break shot in 8-Ball may continue to shoot so long as any object ball is legally pocketed on the break.

Legal Shot

  • On all shots (except on the break and when the table is open), the shooter must hit one of his group of balls first and (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a rail. Please Note: It is permissible for the shooter to bank the cue ball off a rail before contacting the object ball; however, after contact with the object ball, an object ball must be pocketed, or the cue ball or any numbered ball must contact a rail. Failure to meet these requirements is a foul. 

Safety Shot

  • A player may choose to pocket an obvious object ball and also discontinue a turn at the table by declaring “safety” in advance. A safety shot is defined as a legal shot.

  • If the shooting player intends to play safe by pocketing an obvious object ball, then prior to the shot, the shooter must declare a “safety to the opponent. 

  • It is the shooter responsibility to make the opponent aware of the intended safety shot. If this is not done and one of the shooter’s object balls is pocketed, the shooter will be required to shoot again. 

  • Any ball pocketed on a safety shot remains pocketed

Scoring

  • A player is entitled to continue shooting until failing to legally pocket a ball of his group. After a players has legally pocketed all of his group of balls, she shoots to pocket the 8-ball.

Foul Penalty

  • Opposing player gets the cue ball in hand. This means that the player can place the cue ball anywhere on the table (does not have to be behind the headstring except on opening break). This rule prevents a player from making intentional fouls, which would put an opponent at a disadvantage.

  • With cue ball in hand the player may use a hand or any part of a cue (including the tip) to positions the cue ball.

  • When placing the cue ball in position any forward stroke motion contacting the cue ball will be a foul, if not a legal shot

Combination Shots

  • Combination shots are allowed, however, the 8-Ball can’t be used as a first ball in the combination unless it is the shooter’s only remaining legal object ball on the table. Otherwise, such contact occurs on the 8-ball, it is a foul.

Illegally Pocketed Balls

  • An object ball is considered to be legally pocketed when that object ball is pocketed on the same shot a foul is committed or the called ball did not go in the designated pocket or a safety is called prior to the shot.

  • Illegally pocketed balls remain pocketed and are scored in favor of the shooter controlling the specific group of balls, solids or stripes

Object Balls Jumped off the Table

  • If any object ball is jumped off the table, it is a foul and loss of turn, unless it is the 8-ball, which is a loss of game. 

  • Any jumped object balls are not re-spotted

Jump and Masse Shot Foul

  • While cue ball fouls only is the rule of play when a match is not presided over by a referee, a player should be aware that it will be considered a cue ball foul if during an attempt to jump, curve or masse the cue ball over or around an impeding numbered ball that is not a legal object ball, the impeding ball moves (regardless of where it was moved by a hand, cue stick follow-through or bridge).

Playing the 8-BALL

  • When the 8-ball is the legal object ball, a scratch or foul is not loss of game if the 8-ball is not pocketed or jumped from the table, incoming player has cue ball in hand.

  • NOTE: a combination shot can never be used to legally pocket the 8-ball, except when the 8-ball is the first ball contacted in the shot sequence

Frozen Shots

  • If the lowest numbered object ball is frozen to a rail, the player must drive the object ball to another rail or drive another numbered ball to the rail resulting from a hit by the lowest numbered ball struck, or drive the cue ball to another rail or legally pocket the numbered ball.

  • When the cue ball and the lowest numbered ball are frozen together, the player may shoot directly through the cue ball with a normal stroke. The frozen balls must be declared and acknowledged prior to the shot. If the shot is not declared and received acknowledgement the shot will considered and illegal push shot. 

Scratch

  • Pocketing the cue ball, illegally pocketing numbered balls or driving either the cue ball or numbered balls off the table constitutes a cue ball in hand foul. A cue ball scratch on the break (rack not disturbed is not a ball in hand foul)

One Foot on the Floor

  • Player must have at least one foot in contact with the floor at the moment the cue tip contacts the cue ball.

Illegal Jump Shot

  • An illegal jump shot occurs when the cue ball is struck below the centerline by the cue tip, causing the ball to jump or lift above the playing surface. The penalty is cue ball in hand to opponent

Miscue

  • A miscue is a foul if any part of the cue stick other than the chalked tip comes into contact with the cue ball.

  • Opponent receives ball in hand

Touching or Moving Balls

  • Shooting while any ball is moving or spinning is a foul. 

  • The cue ball may not be touched or picked up until all balls have come to rest or have been pocketed. If the cue ball is picked up or touched while in motion it is a cue ball in hand foul

  • Touching by any means or causing the cue ball to move is a foul Ball in hand to opponent

  • It is not a foul if a single numbered ball is accidentally moved or touched other than the lowest numbered ball on the table

  • Any time a player with cue ball in hand cannot contact any numbered ball or it is a foul

  • If a single numbered ball is moved prior to the shot the opponent may replace it to its original position or he/she may leave the ball where it is.

  • Any time two or more numbered balls are moved prior to the shot, an automatic foul results giving the opponent the option to reposition any or all of the moved balls to their original places, or leave them lie. 

  • The shooter without the opponent’s permission never replaces the balls or a foul results.

  • Moving a single numbered ball during the shot causing interference with a legal shot is a foul.

  • Touching any numbered ball while placing the cue ball on the table constitutes a foul.

Practice During the Match

  •  There will be no practicing on other tables during the tournament unless a practice table is designated.

  • Shooting on another table while your opponent is in play constitutes a foul. 

  • Opponent or Spectator Interference

  • Failure to remain seated and quiet while the opponent is at the table constitutes and interference foul

  • Shooting out of turn or interfering with the opponent in any manner constitutes a foul

  • Players at the table are to remain quiet during their opponents play

  • If a player is bumped by accident by anyone other than his opponent and balls are moved, all balls are to be repositioned to the original spot. 

  • If the balls cannot be replaced the player who was interfered with will rack and break again 

Marking the Table

  • To mark the table or rail, or to place a foreign object on the table or rail (such as a cue stick, bridge, or foreign object) to provide a player an advantage in executing a shot (unless marks or objects are removed prior to the shot to the satisfaction of the opponent and/or tournament director), or to release an object onto the table constitutes a foul.

Coaching

  • Players soliciting and/or receiving intentional coaching may or may not be warned prior to being issued a foul.

Shot Observance

  • A player may make a request to the opponent to cease play and the opponent must acknowledge the request to have the tournament director observe a shot. The opponent is required to wait until the tournament director is in position and ready to observe the shot. If the player shoots prior to the tournament director's declaration that he or she is in position, the player loses the game.

  • Only people that are designated will watch shots. If there is a dispute and the tournament director or one of the designated people does not watch the shot then the shot goes to the player.

Flagrant Fouls

  • If a player moves or pockets any balls illegally by any means such as slapping the table, throwing balls or equipment, pushing on the cloth, striking the balls with the cue or other object illegally, impeding the path of balls, or any action deemed unsuitable by the tournament director, the player loses the game and/or match. A severe and/or second violation may cause the tournament director to impose a suspension and/or expulsion from the tournament. The decision of the tournament director is final.

Loss of Game
A player loses the game by committing any of the following infractions

  • Fouls when pocketing the 8-ball (exception is pocketing the 8-ball on the break)

  • Pockets the 8-ball on the same stroke as the last of his group of balls

  • Jumps the 8-ball off the table at any time

  • Pockets the 8-ball in a pocket other than the one designated

  • Pockets the 8-ball when it is not the legal object ball

  • All infractions must be called before another shot is taken, or else it will be deemed that no infraction occurred

Stalemated Game

  • If, after 3 consecutive turns at the table by each player (6 turns total) the referee judges that attempting to pocket or move an object ball will result in loss of game, the balls will be re-racked with the original breaker of the stalemated game breaking again. The stalemate rule may be applied regard-less of the number of balls on the table

  • Three consecutive fouls by one player in 8-ball is not a loss of game

Cue Ball in Hand Fouls

  • When a player commits a foul, the opponent shall receive cue ball in hand to be placed anywhere on the table. All pocketed balls stay down, except the 9-Ball.

  • Opponent must notify player on his 2nd foul and the player must acknowledge before the next shot is taken. 

  • Players should request that the tournament director observe all potential foul situations. 

  • The tournament director reserves the right to resolve any foul situations by any means necessary and may call for a replay of the game, giving the original breaker the options to rack and break.

Push Out

  • One push out allowed and only after the break.

Scratch

  • Pocketing the cue ball, illegally pocketing numbered balls, or driving either the cue ball or numbered balls off the table constitutes a cue ball-in hand foul.

  • A cue ball scratch on the break (rack not disturbed) is not a ball in hand foul) the oncoming player then gets to break

Bad Hit

  • If the first ball struck by the cue ball is not the lowest numbered object ball on the table, it will be considered a cue ball in hand foul. 

Breaking Down of Cues

  • A player may break down any of his cues other than his playing cue during a match.

  • If a player breaks down his playing cue prior to the match ending it will be considered a forfeit no matter how many balls are on the table.

  • A player may not use the breaking down of his cues as a sharking technique. This will constitute a foul and or lost of game. 

  • A player must break down the cues either prior to his shot or request a time out so that it will not disturb the play at the table.

KBP 10-BALL RULES

10- Ball follows the same rules as KBP 9-Ball Rules except for the following differences:

  • When racking 10-ball, you must put the one ball in front, then the two and the three balls go on each end of the rack, and the ten ball in the middle of the pack.

  • The ten ball on the break will not count as a win. When you make it on the break, it counts as a ball made on the break so the breaker keeps shooting and it spots up immediately, unless it blocks or bothers you from shooting the next shot

  • If it blocks or bothers you from the next shot, it will stay down until you finish that shot, then put it on the spot.

  • You must break within the box. It starts inward one diamond from each corner pocket and up to the second diamond. Four balls must hit a rail, or two balls pocketed. You must contact the one ball first to make a legal break.

  • Winner racks the balls. Both players may also agree to rack for each other.

  • The game begins when the cue ball passes the head string. If no contact was made with any balls, the incoming shooter has two options: 1. To break the balls or 2. Have his opponent break again but this time he will be on one foul.

  • When shooting over an object ball or passed an object ball to get to the cue ball and the cue ball is as close as 1 ˝ inches or closer, he must not move the object ball in any way or it is a foul.